DUKE NUKEM FOREVER REVIEW

Rating: MA15+
Multiplayer: N/A
Platforms: PC, PS3, Xbox 360, Mac OX S
Publishers: 2K Games
Developers: Gearbox Software
Sequels/Prequels: Duke Nukem, Duke Nukem II, Duke Nukem 3D, Duke Nukem 3D: Megaton Addition
Casual to Hardcore Scale: 8.5/10
Release Date: June 10th 2011
Game Type: First Person Shooter.

 

 

STORY:

As far as I can tell, this game has no real story apart from the fact that Aliens are invading the Earth and you, playing as Duke Nukem, must save the world. Basically Duke Nukem is a hero to the people on Earth for saving the world from Aliens 12 years before the current alien attack, so it’s his job to defeat the invading army of aliens and save the world once again. Duke Nukem Forever is an action first person shooter filled with puzzles and problem solving.

The game lacked any story or dialogue in general. I established what story there is to be tasteless, dull and weak. Duke Nukem Forever failed in all areas of plot and storyline. Bearing in mind the creators had over 10 years to complete this game it would appear as though they have done an awful job.

Story Score: 3.5/10

CONTROLS:

Controls in Duke Nukem Forever were mostly ridiculous, for one instance, the aiming was difficult because the aiming crosshair moved too roughly, the controls used while operating vehicles were substandard and when playing mini-games controls were frustrating and took away too much from the feel of the game. When pressing the zoom button there would be minor aiming assist which can be turned on and off in the options menu. The shooting and aiming controls were the buttons used in most shooters.

Controls Score: 4/10

GAME FEEL:

The first thing that I noticed while playing Duke Nukem Forever was the excessively long loading times, and after playing the game for a while I realised that to complete this game it would take a stubborn mind. The game is full of dull gameplay, annoying one-liners and chauvinistic humour. Enemies are uninteresting and frequently frustrating as they each had their own irritating abilities, for example, the Octabrain can catch explosives and send them back at you causing immediate death. (What the hell?). The game has a very small variety of weapons, and many things that are meant to be fun and challenging are actually tiresome and frustrating. When fighting bosses, they usually have no real pattern and are only affected by explosives and turrets, although most bosses were too easy, I still found fighting bosses to be mind-numbing instead of fun and interesting like it should be. Most of the game included puzzles and problems that needed to be figured out from scratch which sometimes became annoying.

The game did include some good things, you can interact with some objects which increase your maximum “Ego” which counts as the health of Duke’s shields, and a lot of the time playing Duke Nukem Forever is spent as Mini-Duke, shrunk by a mysterious alien pad, Duke has to fight and solve puzzles whilst in this form, this turned out to be interesting. Most of the combat is boring, but some of the time can be action packed and thrilling.

Duke Nukem Forever had its few moments, but in the end it was an awful game, and is doubtlessly a massive fail on Gearbox Software’s behalf. They had over ten years to give us this game, and this is what they give us? Appalling.

Game Feel Score: 4/10

AUDIO/VISUAL

The game included repetitive music and annoying one-liners continuously spoken by Duke almost every time you complete an action. Sometimes when playing the game, in dark places you need to use “Duke Vision” a type of glasses used by Duke to see in the dark, and not only does the visuals while using the Duke Vision look appalling, but it emits a high-pitched ringing sound that hurt my ears. For a game that had 10 years of graphical design it was horrible, but the graphical standard was just about standard in comparison to your everyday game.

Audio/Visual Score: 4.7

SUMMARY:

Story: 3.5/10
Controls: 4/10
Game Feel: 4/10
Audio/Visual: 4.7/10

OVERALL: 4.0/10

FALLOUT 3 REVIEW

Rating: MA15+
Multiplayer: N/A
Platforms: XBOX 360, PC, PS3
Publishers: Bethesda Softworks
Creators: Obsidian Entertainment
Sequels/Prequels: Wasteland, Fallout, Fallout 2, Fallout Tactics: Brotherhood of Steel, Fallout: Brotherhood of Steel, Fallout: New Vegas
Casual to Hardcore Scale: 8/10
Release Date:
Game type: Role Playing Game, First Person Shooter, Third Person Shooter.

 

STORY:

Fallout 3 is set in a post-apocalyptic wasteland in the capital of America. You play as a stray Vault-Dweller. To set the story of Fallout games straight, before the Nuclear War, people moved into underground Vaults, when the war had passed, the Vault-Dwellers opened their doors and the people set out to start civilisation in the post-apocalyptic wastes. Except, Vault 101. You are from this Vault. You lived there with you father, and grew up there until you were an adult. Then your father mysteriously left the Vault and you followed. You go in search of your father, once you find him, you learn of a project to purify all the water in the capital city, to try and once again, civilise the capital. After that, the story complicates.

Story Score: 9/10

CONTROLS:

Controller layout is quite simple to use with buttons performing what you would expect with no nasty surprises. Using dual analogue sticks for movement and aiming as with many first person shooters. Fallout sets itself with the use of V.A.T.S. (Vault Assisted Targeting System) which is a Godsend for people new to first person shooters, allowing the player to stop the battle and chose which body part to fire at.
While you are wandering the wide expanses of the Capital Wasteland you will need to heal yourself, change weapons, change clothing, fast travel, have a snack or simply check a map all of which can easily done through the use of your Pip-boy 3000, a very useful tool which is attached to your wrist simply checked by pressing a single button.

Controls Score: 9

GAME FEEL:

Fallout 3 provides one of the best video game worlds ever created. The map of the Capital Wasteland is vast and expansive. There are over 150 locations to discover and over 370 weapons to acquire. There are many quests to complete, and over one hundred buildings to explore. Fallout 3 is a level up game. As you fight enemies you receive experience points, and once you level up, you can choose perks, and improve your skills. Skills range from your lock pick skill to your skill with using different sized weapons. Perks can be simple from having a mysterious stranger randomly show up and help you fight, to eating a dead guy’s body… At the start of the game you choose the level of your base traits, Strength, Intelligence, Luck and such and they determine from how much you can carry around and how high your skills are.
The game feel in Fallout 3 was amazing, the world Obsidian have created left me in utter awe, I was impressed at the characters and places they incorporated into Fallout 3, I think that Obsidian couldn’t have done better.

Game Feel Score: 10/10

VISUAL/AUDIO:

There were only a few problems with this game that I had, often while playing, I would get stuck where I was and immobilised and unable to move forcing me to reload my last save, which could have been a very long time ago and a lot of hard work wasted. Another problem was occasionally when a character was supposed to be talking the audio wouldn’t be there. Apart from these problems, Fallout 3 had great graphics, a brilliant perspective of the Capital Wasteland, and an overall I was thoroughly impressed.

Visual/Audio Score: 9/10

NOTABLE CHARACTERS:

Fawkes:
Fawkes is a super awesome, talking Super Mutant, he uses a government Gatling Laser, and is greatly destructive, he is an available companion on your quest.

SUMMARY

Story Score: 9/10
Controls Score: 9/10
Game Feel Score: 10/10
Visual Audio Score: 9/10

OVERALL SCORE: 9.3/10

Violent Reaction To Viral Game Campaign

SEGA has been forced to defend the marketing for its latest horror genre computer game, saying it won’t be seen by children, despite the fact that it parodies children’s entertainment to sell violent content to its audience of young men.

A viral campaign for Condemned 2, has proliferated in the blogosphere since it was sent to media and opinion formers last month, the ad agency behind it, Clemenger BBDO, says.

It is the way it has been marketed that has raised alarm bells among child advocates, however.

Clemenger’s animated campaign, called Offset the Evil, features a little pony, a clown and lollipop characters – each of which sings along to a tune detailing the violence that characterises the game, which carries an MA 15+ classification.

For instance, in the spot for the pony, it sings: “You killed a hobo with an iron bar, smashed his head through the window of a car.” Interspersed in the films are split-second frames depicting brutal scenes from the game.

Clemenger executives said the campaign was “more successful than in the US and the UK” where the game has been launched, but it could not back up its claims. Sales are above expectations, Sega says.

Now Sega and Clemenger plan to put the virals on TV within the next two months. The game’s classification means that ads cannot air before 9pm.

Sega defended the campaign, saying it was placed on hardcore gaming sites and not on mainstream websites that could be seen by children. A Sega spokesman, Vispi Bhopti, said there was “far more dangerous content [on the internet] than a clip that has some comedic crazy comments”.

Sega was confident that children would not stumble on the clips but if they did Mr Bhopti said it would be evident that the content was not for them. “We are not in the business of pushing it to the wrong audience. If you watch the [content] it is clear this is not something for a younger audience,” he added.

Elizabeth Handsley of Young Media Australia said by then the damage would be done: “I can see the humour and the irony of it but I am an adult and my adult sensibilities can determine that, but can a child?

“I can just see this sort of thing being downloaded to a computer by an older brother and then a child stumbling across the violent scenes.”